Campfire Kernow

I made a short movie from Aimee and I's exhibit at SL7B - Campfire Kernow - I hope you like it!

SL7B and why we’ll be there

It’s been extremely hard given the past week to feel that joyous sense of excitement which I usually feel around the birthday celebrations. With Aimee, and in return myself being personally involved in the recent staff culling at Linden Lab it has been a real struggle to want to celebrate this year’s birthday however we have decided to stay.

When we applied to be part of this years ‘Unexpected Collaborations’ theme, we were not sure if we’d be accepted. We applied for Kernow, our own sim; a sim that would not have existed without our work together. Second Life brought Aimee and I together in all ways, and with that joining we coupled together to create Kernow, a true unexpected collaboration, however as most of us know ‘perfect’ doesn’t always apply.

However we were accepted and started to create a scaled down, mini island for our exhibition. A floating island with plants, trees, flowers and movement this represents the essence of our campfire island on Kernow (just using a lot less prims!). We were 95% finished, and very happy with what we’d achieved, when bad news came our way from the lab.

SL7B represents a celebration of Second Life's annual ageing. An exhibition of all that is good (with some bad) from this, our virtual world, which is why we have decided to stay. Our exhibit is about our home, our island, something which Aimee and I have spent a year trying to achieve. An island we pay for with our hard earned cash, an island we’re immensely proud of and an island we want to share with others. The Lab may have taken the party out of this annual pilgrimage, but they won’t be taking the pride out of it.


United We Stand, Divided They Fall

I was pointed in the direction of an excellent recent blogpost by Emilly Orr which poses some interesting concepts about “they” and “we” companies. These terms are brought into the conversation from other sources, but basically a “we company” is all about customer service, focused on driving results for the consumer only and a “they company” has one focus, money.

Microsoft is the most regular example of a “they company” one which drives forward to make revenue, with less compulsion to satisfy its customers or produce a quality product. It’s said that Apple are a “we company” one which strives to keep the customer happy, bring the customer new products and innovations.

The blogpost is excellent and I do encourage you to go and read it if you have not already. Having said this however, while it is a thought provoking piece, it’s not one I entirely agree with. I don’t personally think Linden Lab is a “they company” I think it’s very much a “we company”.


“We companies” are innovative and ever-evolving.; driven by its customers with a need for customer service at the fore. While I will accept that more often that not, Linden Lab seem so disjointed from the residents of Second Life. They appear to not understand the product, they appear to not answer our tickets or look into JIRA bugs. This happens on the surface, and while I agree that the surface is a very important place, it’s not the ‘nuts and bolts’ of our user experience.

I’m sure at one point or another, each and every one of us has been left in awe at how annoying Second Life can be, how woefully stupid Linden Lab seem to be. Don’t get me wrong, The Lab do many things which make it hard for even the most ardent resident to defend, but what company doesn’t? I am a strong Apple supporter, it doesn’t mean everything they do is right - no company is infallible. These apparent cock-ups don’t change the fact that these companies are making innovations and innovations are regularly a hit or a miss opportunity to connect to your supporters. Sometimes they get it right, and sometimes they don’t it’s the simple fact of any company. It shouldn’t however mean that it’s ok for us to say they don’t care about us, that they only care about our money. If that was the case wouldn’t we all have left already?

I have had my ups and downs with Second Life, I have had days/ weeks/ months of wonderful excitement at the developments and the experience and I’ve also had the same periods of time where I wondered why I was still here. This is the point though; I am still here, so are you.

I do not like Viewer 2.0. Simple. I’m not going to harp on about why I don’t; far more intelligent concise people than I have covered the reasons. However, I will agree that Viewer 2.0 is a development. Is it innovative? I would say it’s not, however it has taken a massive leap from 1.24 towards innovation of the future and for that I take my hat off to the people behind it.

We must never forget that the world is a fast paced changing place. Any technology company in the midst of that would feel the tidal waves more than others. Virtual Worlds, I would argue are in the eye of the storm and feel the winds of change with a particular force.

Innovation is the difference; innovation makes a company about its customers. Without innovation people would not return. ALL companies have a bottom line which is money, they wouldn’t be companies without it. Money rules everything and without money you cannot have innovation.

Driving with the brakes on

Did you ever keep a diary? You know a place where you can write your inner most thoughts, fears and worries? A place where you can spill everything out as the ink touches the paper. When the world gets to you, you can ramble on page after page about how you feel, how you are lost, how you don’t know which way is up. Then, the next day, you feel a little more awake, a little more alive and embraced with an ability to make sense of it all; of all those things you complained about the day before, all those things that have gotten you down for weeks now amassing and weighting heavily on your mind.

It’s probably fair to say we’ve all done this at one point or another. We sit at a junction in our mind, sometimes for weeks, with absolutely no idea of which way to point the steering wheel and then suddenly as if by magic the direction seems so clear and painfully obvious.

A few days ago I created a draft blog post with worries and fears. An open and honest piece about how I felt. I didn’t publish the post at the time, it was simply something I wanted to say, I had to type, the keyboard became my ink well. I’ve decided to post it now because it’s a personally important part of my online diary.

Ever been in a room full of people and felt completely alone? It’s not an unusual experience for many people at one point or another. What about a virtual world with 80,000 people logged in at once, can the same feeling of loneliness still feel so real?

I’ve hardly been online in SL recent months. I feel as though I am driving through fog constantly and unable to see where I am going. Where do I want to go, what do I want to do? Frankly having spent weeks/ months wondering about this I can safely say I have no bloody idea. I feel like I’ve done it all, seen it all, experienced it all and what’s left?

Sitting having a drink at that party full of people you wonder what you’re doing there. What your purpose is. Watching your friends having a good time, enjoying themselves and doing ‘something’ you sit there maudlin and confused; a true rabbit in the headlights on that foggy night.

What to do, where to go. I’m sure I’m not the first second life resident to ask this, to wonder this, and I know for sure I won’t be the last either. When you feel so alone and wonder if anyone actually misses you at all where do you go from there? I really wish I knew.

I could blog about Viewer 2.0, I could fill a post with a series of complaints about the viewer, I could give reasoned arguments for those of us who are not fans to stick with it and watch its forthcoming improvements. I could blog about the latest cool sim. I could take pictures of here, there, wherever. I could if I had the drive and passion to do so. I simply don’t right now. How do I get that drive back? Someone please tell me, I need it.
True to the diary situation, the following day after a good sleep and a long hard look at myself options opened up, things I hadn’t considered. Opportunities came out of the wood work and arrived in front of me. Not curing my lack of passion and drive, but hopefully helping to aid me in finding it again myself. Only time will tell I’m quite sure.

The State of Undress

It's been a while since I did my last set of images with guns, a subject of course most of you will know I adore. I decided it was time to do a new set, with a different theme.

My latest set is based around the idea of being undressed. The set begins with my latest acquisition from *Breach*, namely an M14 rifle and a frankly stunning backless dress from Azul. Following on we tone things down a little into a beautiful corset from Blacklace and neat little handgun. Finally comes a nude image which simply features me, a pair of leather Bax Coen boots and *Breach* 92F handguns with stunning dragon detailing on the grip.

The State of Undress set features at least one image which viewers should find evoke a chilling fear, or an arousing thought. I do so hope you enjoy it as much as I have putting it together.


Style Notes:

The State of Undress - Concealed

Pose: *Luth* Male Gun 24 - http://slurl.com/secondlife/Lalique/128/169/28
Dress: -AZUL- Linda -Onyx - http://slurl.com/secondlife/joia%20azul/129/128/25
Skin: -Belleza- Belle sk Smokey Mocha - http://slurl.com/secondlife/Belleza/128/201/24
Eyes: <<<>>> Lunar EYES - Lettuce - http://slurl.com/secondlife/Seed/240/88/790
Eyelashes: Calla Lashes (Diva) - http://slurl.com/secondlife/Calla/129/112/36
Necklace: ~Muse~ Celestine Diamond Frost Necklace - http://slurl.com/secondlife/Muse/148/148/24
Braclet: ~Muse~ Claris Pearl and Diamond Bracelet in Silver - http://slurl.com/secondlife/Muse/148/148/24
Hair: Uw.St Dan-Hair type-A size-S Angel shine - http://slurl.com/secondlife/Yamashita/60/86/21
Glasses: Solar Eyewear ~ Arae - http://slurl.com/secondlife/Gandvik/34/29/25
Gun: *BREACH* M14 1.2.1 - http://slurl.com/secondlife/Overdrive%20Island/155/114/105


The State of Undress - Covered

Pose: [LAP] - O&E - Whatcha Want PR4 - http://slurl.com/secondlife/Retrology/141/234/40
Corset & Suspenders: ~Blacklace~ Miguelina: Silver Satin & Sheer Stockings - http://slurl.com/secondlife/Alphamale/162/7/366
Tattoo: [ addiXion - Half Tribal ] - HIGH TAN - http://slurl.com/secondlife/addiXion/135/153/29
Skin: -Belleza- Belle sk Smokey Mocha - http://slurl.com/secondlife/Belleza/128/201/24
Eyes: <<<>>> Lunar EYES - Lettuce - http://slurl.com/secondlife/Seed/240/88/790
Eyelashes: Calla Lashes (Diva) - http://slurl.com/secondlife/Calla/129/112/36
Hair: Uw.St Dan-Hair type-A size-S Angel shine - http://slurl.com/secondlife/Yamashita/60/86/21
Glasses: Solar Eyewear ~ Arae - http://slurl.com/secondlife/Gandvik/34/29/25
Necklace: EarthStones Knotted Elegance III - Classic White Pearl - http://slurl.com/secondlife/EarthBound/124/139/25
Gun: *BREACH* Eightball - http://slurl.com/secondlife/Overdrive%20Island/155/114/105


The State of Undress - Uncovered

Pose: *SLC*MODEL107LPP(P4) - http://slurl.com/secondlife/Bon%20Voyage/50/14/877
Boots: BAX Prestige Boots Black - http://slurl.com/secondlife/Jiminy/216/161/108
Skin: -Belleza- Belle sk Smokey Mocha - http://slurl.com/secondlife/Belleza/128/201/24
Tattoo: [ addiXion - Half Tribal ] - High Tan - http://slurl.com/secondlife/addiXion/135/153/29
Eyes: <<<>>> Lunar EYES - Lettuce - http://slurl.com/secondlife/Seed/240/88/790
Eyelashes: Calla Lashes (Diva) - http://slurl.com/secondlife/Calla/129/112/36
Hair: Uw.St Dan-Hair type-A size-S Angel shine - http://slurl.com/secondlife/Yamashita/60/86/21
Glasses: Solar Eyewear ~ Arae - http://slurl.com/secondlife/Gandvik/34/29/25
Gun: *BREACH* 92F - http://slurl.com/secondlife/Overdrive%20Island/155/114/105

Open Invitation to Kernow


(3D view of Kernow powered by SLPano)



Undoubtedly when someone creates something they will forever treasure it in a special place in their heart. Home is where the heart is as they say, and my home, created with my partner Aimee Trescothick, will always be treasured. Kernow, the Cornish word for Cornwall is our virtual home and it has developed and grown over its near two year existence, into what we see today.

Ok, so I hear you ask, this is all lovely but what makes Kernow special and worth your time in a teleport and walk about? When we created our island, we aimed to make it a collection of us, a welcoming friendly sim which showed off our individual skills to the world in a way, which hopefully interests everyone.



Aimee’s buildings are paramount to this island; however they would look rather bare without the softening lines of my gardening skills. Aimee’s Gallery building, which showcases digital and real life art from several artists, stands tall and proud on top of the cliffs at the end of a long, tree lined driveway. The Boathouse building is etched into the landscape of the bay with well appointed views out of the middle of the island and also lies in the shadows of a monumental tree. Our central island features a warm and cosy campfire encased in a meadow which features pose balls for dancing and cuddling. For the fantasy hunters out there we have a hidden, yet accessible pixie cave, the adrenaline junkies out there can try skydiving and landing on a platform barely wide enough floating out to sea or engage their sidearm and head up to our gun area floating many meters in the air.



From an all action gun blazing thriller to a soft cosy dance in the woods, Kernow represents the many facets which make Aimee and I who we are. Anyone and everyone are welcome. For those photographers and machinima makers out there we have allowed the ability to rez and run scripts subject to a normal auto return period. We want others to enjoy our world and with hope, find something they enjoy.

Keep your eyes peeled in the coming weeks for a photography competition on Kernow, and don’t forget to join the Subscribe o Matic at the arrival point on the island!

Kernow Flickr Group

The Times They Are A Changin'

Originally laid down by Sophia Harlow, I picked up a very interesting new blogger challenge on Gabby Panacek's Couture Conundrum. The challenge asked us to take a look back to our past and compare to how we look now. The concept amused me because it gave me a nice chance to take a trip down this virtual memory lane and show Trin off in her old, mowhawk glad glory. Oh how times change you, I hope you enjoy this as much as I did re-creating it =)

Will you take on the challenge?!


Old Trin Style



New Trin Style


Old Trin Style

Skin - Sun Kissed-Shimmer-Chalcolithic by Gala Phoenix
Eyes - Lapointe Natural green eyes by Paul Lapointe
Hair - Cake - Plush Mohawk - Platinum by Stumbelina Ophelia
Tattoo - Tattoo Celtic Rapture by danel Kurosawa
Outfit - ::Goth1c0:: El Atado by Keishil Roo
Shoes - sf design red tartan sneakers by swaffette Firefly

New Trin Style

Skin - -Belleza- Belle sk Smokey Mocha by Tricky Boucher
Eyes - <<< np >>> Lunar EYES - Lettuce by DurtTrashDurt Zipper
Eyelashes - Calla Lashes (Diva) by Tigerlilly Koi
Glasses - Solar Eyewear ~ Arae by Solar Flare
Hair - Uw.St Dan-Hair by Din Raymaker
Tattoo - [ addiXion - Half Tribal ] - HIGH TAN by Xoin Hax
Outfit - *elymode* Tuxedo Pants, Shirt & Vest by Elysium Eilde
Shoes - BAX Prestige Boots Black by Bax Coen

Unlocking Achievements

It's often been said that Second Life is not a game. There is no end goal here, no achievements to unlock, no tasks to complete. If we all crave a goal, and need something to drive us forward, then what keeps us from coming here with nothing 'to do'?

As a regular Playstation 3 player I am used to watching trophies pop up, I've unlocked such and such, I've discovered so and so and I've opened the gates to whatchamacallit. I have a percentage completed of a game and I strive to head towards 100%. A constant interaction with the network to tell me how well I'm doing, how far I've come and how far I have left to go. Second Life doesn't have that... or does it?

In this gigantuan utopia we call Second Life, we all have our paths and we unlock our achievements along the way, we just don't necessarily realise it because it doesn't pop up with a little notification. You don't get trophies when you meet your first friend, or for that matter, your 50th one. I thought about it for a while, pondered how you measure success, how achievements are accumulated. An achievement is said to be doing something noteworthy. For each of us the way we measure what noteworthy actually is, is something very personal.

It would be amiss of me not to mention the achievement of lindens, the precious currency of our virtual Shangri-La. Yes as business people we residents struggle to make ends meet, to pay the bills and some rare few even bring in a real world salary. Yes indeed a positive bank balance does display you have a successful product/ service and therefore it must be counted as an achievement. It would be wise however and will help prove you're not altogether conceited to say it is not the only way achievements can be realised.

A designer would possibly say their first design was noteworthy, then their best selling design would be the next worthy act. Measured as a progression, but again one you don't see a notification for and certainly no one awards you a trophy for it either. A blogger would appreciate that first great piece of writing which helped to place them on people's radars as well as that first time they see an external link to something they've written. A builder would remember with a keen fondness their first merging together of prims to craft that home on mainland, all from the comfort of their seat in their newly constructed home on a private sim.

As for the rest of us... I'm sure we'll remember our first friend, our first dance, our first virtual kiss or cuddle. The discovery of a place which makes you 'feel' at home, helping a new resident as well as old friends. Also notably, skills learned because of Second Life which can be applied in the atomic world.

It's so very easy to forget how well you've done, what you've achieved. The dreams you have realised, the people you have helped along the way to open the doors to their dreams, their fantasies. Second Life isn't a game, it's a promised land filled with real emotions, real feelings and real people however if you like to measure progression it does have some game like qualities IF you take the time to look back and realise them.

The Journey

The dawn of a new day

There has been an awful lot of discussion in recent weeks/ months about Linden Labs driving force, the seemingly over balanced desire for new users at the cost to improving experience for actual residents.

Some residents and writers have expressed the notion that Linden Lab are wasting time, and resources focusing on us their actual recurring user base of residents. This is an opinion I don’t agree with, and I have a feeling the suits at Linden Lab wouldn’t agree with either. Any business in the real world, similar to Linden Lab, i.e. dependant on investment, development and growth will understand the company needs - to be put simply, two revenue streams. One of these incomes will be from the new user, this new money will be attributed to investment and development, financially speaking it should be. The other revenue stream provides their cashflow, the mechanism to keep servers running, pay employees, cover overheads, and we the residents pay for that with our continued investment in Second Life, with our premium memberships and in-world spending.

However, I would agree that at this stage the balance of focus is off. Striking this balance is a major headache for any Corporation and Linden Lab are no exception. One has to wonder why the balance is off, and I’d suggest that it’s off because the balance in management is off. Linden Lab, founded in 1999 by Philip Rosedale was the start of a new era. A freedom fighting world, where people could be free, to do what they wanted, when they wanted. A revolutionary world where ‘average’ people could be what they wanted to be, and create what they wanted to create. Linden Lab in 2009 has changed focus to being a business. A business grounded by the original ideals, but one which has to pay the bills, develop, grow and more importantly, battle off the rising competition. Let’s not forget that in the real world, 2009 has been exceptionally hard. Financial institutions have been crippled, businesses left, right and centre have faced cut backs and many have gone into receivership or liquidation. It is sometimes hard as residents of this free world to remember that we are using the services of a real world company, with very real debts and bills. The Linden Lab of 1999, with it’s free world couldn’t continue, however I believe the balance in management has gone a little too much into the business world. Our world is no longer managed by freedom fighters; it is managed by economists and accountants. The management team face an issue of balance, which is off at the moment, which in-turn makes the balance of future focus also be off. The two are connected in my opinion.

Offering residents a Linden Lab home to become premium is of course an olive branch to new users, who will with retention become their cashflow stream of the future. Charging residents fees for XstreetSL, for instance, boosts the cashflow from current residents now. We have seen an end of ‘free’ banking in the atomic world, in my opinion it was only a matter of time before we witnessed it in our Second Life as well.


Your Home, Our Imagination

Dear valued residents of Second Life please come to us and bring your wallets. Have premium membership, we make it more and more valuable as time goes on, look we’ll start by giving you a house.

I have to say, and it will come as no surprise to many of you, that generally I am very very pro Linden Lab. I believe that Second Life, as flawed as it is, is still testament to some wonderful work by Linden Lab along with truly talented creators. There are of course times where I don’t follow the Linden Lab strategy and am left shaking my head wondering where they are going with projects such as; Dazzle, the Open Space/ Void Sim Disaster and this new, beta, policy where selected premium residents will get the option to have a Linden Home on their new continent.

Really, do we have no imagination to carve our own homes? Do we need to live our Second Life the way we do our first one, in an estate of similar houses? Of course we don’t need too but this is Linden Lab’s way of making premium membership more appealing? Really?


No reduced rate upload charges, no increased stipends, no increased free land tier allowances, none of the things the majority of the community of premium, and potential premium users actually want.

In the blogpost Jack Linden mentions the ‘first land’ scheme, which of course closed in late 2007. The scheme allowed new residents to purchase one piece of land at a fraction of the actual land cost, where they could learn to build, play with prefabs, and have a place to call their own. The scheme closed because, as Jack mentions, it was taken advantage of by land merchants, buying cheap and selling high and also because the areas in which new residents lived became chaotic as prims were twisted, spun and sent shooting all over the place.

In my humble opinion the first land scheme still remains the best option. I believe however it wasn’t managed properly. First land was set for sale with the restrictions and then we were left too it. If you truly want to help new residents, and offer an incentive to them to buy a premium account, bring the scheme back. Put people in place to help maintain it. Help residents, clean up mess and such. If we are going to ‘manage people’ into the Linden Home, why can we not help manage people as they find their feet and create their own home, their own way, in their own time.

Portray Second Life in good light

So, Linden Lab have produced a new youtube video. A video dedicated to show the community aspect of Second Life.



There are a lot of negative comments on this video, from residents and non residents alike. My two cents worth… I like it. Actually in-fact I love it. Why do I love it? Well it’s simple; this video isn’t aimed at us, the converted, residents of Second Life, it’s aimed at a market of people, who most of us agree are crucial to Second Life, and therefore it does its job exceedingly well in my opinion. A market of potential new users who have not used Second Life, who have read the real world media and believe we’re all a bunch of sex crazed lunatics who are waiting to pounce on our next victim akin to some sort of cult.

Have a think before you pass judgement on it, especially if you’re going to comment on the actual video itself. As a community we need to join together, form a united front against a real world hell bent on proving we’re all weird.

Home is where the heart is

As some of you will know I've had rather a forced break from the world of Second Life, and the networks which go with it. This silence on Plurk and in-world was the result of an exceptionally busy 6 weeks in the atomic world.

I could say that the break did me good, I could say we should all have a break, come back refreshed and with a rejuvenated enthusiasm for the digital world. I won't say such. Don't mistake me it's true, but the majority of older residents all know this to be fact and most people at some point or another will have a break, or even blog about having a break. It does do us good, me harping on about it won't make you have a break however.

So instead, I chose to simply say I'm back. I return to this world which offers escapism from the real world when it becomes a little too real.

Aimee and I have changed our house on Kernow, and I feel the desire to share this with you all. It's from Barnesworth Anibus of course and while this won't be a long lasting home for us, however, it's a step in the styled direction we both want to take our digital home.

Of course I extend the welcome to come and explore Kernow, and hopefully enjoy it. Just one rule however, no humping in my house. :P

It's nice to be back, I've missed you all.

Objects in the rearview mirror

As I sit here I find it almost impossible to believe that a year has passed since I wrote coming of age. I still remember feeling those words, typing them and posting them, all as if it was yesterday.

Yes unbelievably I am three years old in Second Life today. As I look back on the past three years I feel that I miss something, and frankly it's a fairly shocking revelation…. sometimes, I miss being a noob. Don't mistake me I don't regret what I've done with these past three years, or regret a single part of this Second Life journey, but I do miss it being 'new'.


I remember logging in those first few times and thinking 'ooh what this, what to do'. Going to The Shelter and chatting to helpful people trying to work out what the deal with this Second Life thing was. Being given a 'LM' or 'TP' to Free Dove to get some nice clothes and wondering what the hell a TP was and where that LM just went in this odd looking inventory thingy. I remember receiving my first IM and replying to it in local chat, because I didn't realise it was a private message.

'Congratulations you've won 1$L in the give-away gizmo' - ohhh how do I spend this, where to go, what to do, oh good god the possibilities. Ok too much choice how do I get more of these linden things? Camping, oh I get money for sitting on my arse, smashing! Of course in those days camping rates were a little better than they are now, didn't make it any better however!

I remember the day I decided I must have a house because it seemed the thing to do. I spoke to Lord Leafblower, a friend and Lava Pit owner who had some rental land. He sorted me out with a plot on Solchan and asked if I needed a hand with a home. Of course I said that I'd manage and went and bought some beautiful freebie or dollarabie houses that would make my toes curl now.

Having never found the 'right' home I approached Mr Leafblower with my plans for a house. Looking back I must have described it better but now I describe it to you as a shoebox in the air with a spiral staircase going from the ground right to the roof. One room had a living space, the other side (provided you didn't fall down the stupid stairs) had a bedroom. It had this really cool feature where I could see out and those outside couldn't see in! Noobs are naive and it's brilliant =)


Having fallen face first to the floor many times on those death stairs, I decided I want to know how to build. Lord Leafblower and Eximus Hin taught me what a prim was and how to make it do 'stuff'. I built a club, because lets face it at some point most of us will have tried. It was an interesting experiment but with Lord having an established place I didn't see the point of having one too. So I set about changing the house because those stairs were ebil >.<


It was wonderful, it was filled with moments of 'wtf' and 'where did my prim go?' as I sent prims across the sim twatting people on the way past no doubt. I miss them. I miss learning. In those days everything was new and everything still pointed up. Now I'm not as easily impressed and sometimes that's a hard thing to accept.

Wednesday updates were regular and it never came back online when Linden said it would but we used MSN in the meantime and refreshed the status page a million times a second.

Of course I am still learning, I'm learning new skills. I'm more acquaint with the build tools and with photoshop which I'd hardly touched before SL. It's a different learning curve and it's brilliant don't mistake me, but it's not as new and exciting as it once was.

I've met some wonderful people along the way, each one which has helped to shape my Second Life, and in many aspects my real life too.

I want to thank Voodoo Buwan, for always being there. For being a very strong rock and never giving in when I pushed hard. For being there now as a creative junkie and working as hard as I do to bring Rez Magazine to the world. Rez was our dream and I think we've created it, together. We should both be very proud.


I want to thank Tangletwigs Fairymeadow for being there. To help talk through anything I needed too, or to distract me anytime, by dressing up, playing music and talking incoherent rubbish however, never ever judging me for anything I said.


I want to thank Augais Warf for giving me the chance to be an estate manager, something I wanted to do for a long time and provided a great distraction when I needed it most. For being there to offer a hand but also listen when I have ideas.


I want to thank dana Vanmoer and JamesT Juno for being an immense support at a time it was needed, I want to thank them for welcoming me to sl-newspaper and giving me a chance to explore writing skills when I desperately needed a distraction from real life going ons.


I want to thank Lord Leafblower and Aava Jeegoo for being helpful and giving me a chance in Second Life. For teaching me the tools needed and being a support at a difficult time and in a difficult situation. For sitting up until silly times of the morning and simply being there.


In more recent times I want to thank Peter Stindberg for contacting me through rezzed. net. In a chance meeting we hit it off and now talk daily on a range of subjects. A true business spirit we agree on a majority of things and yet have enough respect for each other to know that when we do clash we accept that different people have different feelings on many things.


I want to thank Allanah Tomsen, Voodoo's wonderful girlfriend for putting up with us. For listening to hours of us drivel on about work. For not being put off by a close-knit group of friends and for being wonderfully fun and insightful at the same time. I look forward to the four of us spending more time together, in SL and in RL.


Of course many, many. many people over the years have been wonderful and I'll never forget what each of these people have done for me and I do consider them very real friends.

Lastly of course I want to thank Aimee. Aimee became a resting place for me. Someone I knew little about but who wandered into my life at a time where I occasionally wanted the ability to talk to someone I didn't know well. it's sometimes easier to talk to people who you don't know 'well'. In this instance it wasn't long before that changed. I thank her with every piece of my soul for never judging me, for being there and listening. I thank her with every piece of my heart for allowing me to love her, and her loving me in return. I'm constantly amazed by Aimee and I'm exceptionally proud of her, I am very proud to have her as my partner in SL and rl.

Here's to another year, or three!

Master of Puppets

I’ve had a desire to do some fashion photography for a while and often toyed with the idea of using my avatar as a puppet after all I’ve heard avatars referred to as dolls and puppets on many occasions.

Since I changed the look of my site a fair bit in the last few days I thought I’d grab the bull by the horns to actually turn these ideas into an actual post! The question that was in my mind was what to wear, what should I feature in this mental illusion turned into reality. All of the outfits are from Last Call. Of course Last Call is no more, but oh how I miss it and oh how much I still adore these outfits and continue to wear them as often as I can! Many of these outfits define Trin as they were firstly worn at the defining point that made Trinity Dechou look the way she does.

I hope you enjoy this as much as I did while making it up!

“Master of puppets I’m pulling your strings

Twisting your mind and smashing your dreams

Blinded by me, you cant see a thing

Just call my name, `cause Ill hear you scream”

Puppet Master

Outfit - *LAST CALL Catwalk Collection: Estella
Boots - *League* Asuka Boots
Necklace - The Versu Chain In Amber
Hair - Cake Beck

White Puppet

Outfit - *LAST CALL: Pristine Suit
Boots - Awori Cassini - Leather Cream
Necklace - ~flirt~ - Trinity Necklace
Hair - {soap} Rocknrolla

Dark Puppet

Outfit - *LAST CALL Catwalk Collection: Virginie
Shoes - Storm Schmooz Essentiel Dark Brown
Hair - a.C - STD.GloXhair Cheerno Trend

Virtual Debts

The question on the tip of my tongue is…. will I, Trinity Dechou at the near tender age of 3 have to go camping?

You see, back in January I made a bet with my SL Brother, Peter Stindberg and it seems that unless there are some monumental changes in Second Life in the next 12 hours I will owe him 100$L.

What am I on about, I do hear you ask. Well it’s simple really. Peter and I made 2 bets with each other in January of this year just after Linden Lab bought XstreetSL.

Peter: I bet 100 L$ that by August 1st LL has bought Subscribe-O-Matic. And I bet 100 L$ that by August 1st we still have commission for sales on what used to be SLX.
Trinity: I bet 100$L that by August 1st LL won't have bought Subscribe-O-Matic and instead will have introduced their own two tier group system. And I also bet 100$L that by August 1st commissions on what was SLX will be gone.

On the count of commissions on Xstreet I fail and I now owe him 100$L. On the SoM front neither of us were right so that bet is nullified. However, if I had been just a little wiser I wouldn’t in fact owe Mr Stindberg 100$L. If I’d been wise enough to leave my counter SoM bet as a simple ‘LL won’t have bought SoM” then he would have owed me 100$L and we would have both been debt free.

So, unless LL cease commissions on Xstreet in the next 12 hours, or implement a new group system I have a Second Life debt.

The good thing about Second Life is however that this debt is merely a few pence and unlike Real Life I do have the option of sitting on my ass and doing nothing to clear this debt. Luckily I think I can just about stretch to this expense without humiliating myself camping.